Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Jun 17, 2005, 08:52 PM // 20:52   #61
Forge Runner
 
Yukito Kunisaki's Avatar
 
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
Advertisement

Disable Ads
Default

I love E/Mos. Almost more than Mo* primaries...

Simple reason. Energy Storage. Get me more frequent heals vs. VERY FEW high powered ones. What's more, the Earth Magic line means LOTS of damage prevention ^_^
Yukito Kunisaki is offline   Reply With Quote
Old Jun 18, 2005, 12:48 AM // 00:48   #62
Academy Page
 
Join Date: Jun 2005
Profession: E/Mo
Default

I'll try to continue the trend of actually discussing the original poster's thoughts (while ignoring the "elems can't heal" ignorance).

My primary character is an E/Mo and I've had plenty of problems with zero communication/rushing after joining a pug. One pug in-particular was bad. Upon joining I see there isn't even a secondary monk in the group other than myself. I greeted them and asked to give me a minute to respec and loadup on healing. Not more than 10 seconds later without warning we were out the door...

I asked them what the hurry was, why they didn't give me a chance to change skills, and who they were expecting to keep them alive. They said "you", I fired back with a "good luck and don't ever ask me to join your group again", and promptly warped back.
snepp is offline   Reply With Quote
Old Jun 18, 2005, 01:02 AM // 01:02   #63
Frost Gate Guardian
 
Join Date: May 2005
Default

rangers aren't gimped.

That being said, a secondary monk can never! ever! heal as well as a monk.

That's why you're an ele and they're a monk.

You can play as a support healer, but can never equal one in terms of healings.




If you have someone in your group who thinks that he can heal as well, the best way to deal with him is to give him the boot, or leave the group. Because quite obviously you've got a noob spouting non-sense.
Malchiel is offline   Reply With Quote
Old Jun 18, 2005, 04:57 AM // 04:57   #64
Wilds Pathfinder
 
Join Date: May 2005
Default

Quote:
Originally Posted by Malchiel
rangers aren't gimped.

That being said, a secondary monk can never! ever! heal as well as a monk.

That's why you're an ele and they're a monk.

You can play as a support healer, but can never equal one in terms of healings.




If you have someone in your group who thinks that he can heal as well, the best way to deal with him is to give him the boot, or leave the group. Because quite obviously you've got a noob spouting non-sense.
an ele/mo can heal just as good as a monk.
think of it this way, eles heal for 25% less but have twice as much energy. It evens out and sometimes a e/mo is even better because of the ability to last much longer than a monk.
KuTeBaka is offline   Reply With Quote
Old Jun 18, 2005, 05:39 AM // 05:39   #65
Jungle Guide
 
EmperorTippy's Avatar
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by Malchiel
rangers aren't gimped.

That being said, a secondary monk can never! ever! heal as well as a monk.

That's why you're an ele and they're a monk.

You can play as a support healer, but can never equal one in terms of healings.




If you have someone in your group who thinks that he can heal as well, the best way to deal with him is to give him the boot, or leave the group. Because quite obviously you've got a noob spouting non-sense.
LMAO I play a E/Mo regulary. From Dragons Lair on I ended up being the primary healer or it was me and another E/Mo doing all the healing cause of a lack of monks. Never did we have more than 2 peopl dead from dragons lair until the first Ring Of Fire mission. I have also played tombs and the Fissuire of Woe with primary monks and me as a secondary and the monk left and I had to heal and we made HoH in tombs and cleared the fissure.

Now back to the topic of this post as ther are many threads comparing E/Mo and Mo/xx as healers.

I hate it when people dont wait a few miniutes to hammer out stragey and change skills or when u get a stragey and then no one follows it. With the E/(insert any casting class) your skills and attributes are expecially important. I have found that the people least likely to wait are the groups lead by W/Mo 's. Just leave the group and tell them that they should wait in the future. this is really fun in the tombs but you should wait to leave until after the first matcch starts to make the lesson sting more.
EmperorTippy is offline   Reply With Quote
Old Jun 18, 2005, 11:45 AM // 11:45   #66
Desert Nomad
 
Join Date: Apr 2005
Location: Northeast USA
Guild: Guilded Rose
Profession: Me/
Default

monks are the best healers but are not the only good healers

for what a group *needs* -- E/mos heal just as well as monks
(I'm not saying you get the same heals - but you get sufficient heals)


plenty of groups do well with no primary monk in group
Ninna is offline   Reply With Quote
Old Jun 18, 2005, 01:50 PM // 13:50   #67
Academy Page
 
Join Date: Apr 2005
Default

I agree with the original poster completely. I would rather have someone kick me from the group if they are that much against any sort of coordination. The best way to deal with this is simply to join a decent guild, though. There is no way to make the average player care about common sense.

About the other topic here - E/Mo vs Mo/*

E/Mo can heal perfectly well in PvE. I wouldn't expect to see anyone use a healing E/Mo in PvP, but a protections E/Mo can work (provided he's not maintaining enchants). The big thing is Divine Favor, of course, but it's not how most people seem to be looking at it. It's not just the bonus heal you get, but there are some excellent abilities in the line as well.

For example, try that life bond + balthazar's spirit build as an E/Mo, and you miss out on Blessed Signet. That can give you a great deal of energy back every 10 seconds and far, far surpass the benefit of energy storage.

Try your healing elementalist against a divine boon healer with 16 in divine favor and 12 in healing prayers, and 6 in blood magic (for Offering of Blood).

Sure, the E/Mo has more energy at the start of a battle, but there is no chance that an E/Mo can even slightly keep pace with a properly designed healing monk. He has absolutely no chance whatsoever of keeping up in either duration or in healing power because the Boon heals are extremely efficient and cheap to cast. Healing Seed is just as powerful for a Monk primary. The 15 energy is no hassle even with divine boon, because its effect is such an efficient heal that it saves you more than it costs most of the time.

The E/Mo in the hands of a good player can, however, easily do the healing duties for a PvE mission. They are by no means weak healers. It's just that a monk is far better.

I also want to respond to something Moskel said.

Quote:
Originally Posted by Moskel
Spell Breaker - Expensive again, the divine bonus is meaningless pretty much and against Mursaat this spell is godly.
The Divine Favor bonus may be meaningless, but you should note that Spell Breaker linked to the Divine Favor attribute. With a DF of zero you get 5 (I think) seconds, 12 DF gives 15 seconds, and 16 DF gives 18 seconds.
Aranarth is offline   Reply With Quote
Old Jun 18, 2005, 03:18 PM // 15:18   #68
Academy Page
 
Join Date: Mar 2005
Default

Getting some players to talk strategy before a mission is about as hard as getting some forum users to stick to topic.

I try to solve the former by purposely delaying starting the mission to screen out the "OMG can we just GO!1!" players. I don't kick the antsy ones (not yet anyway) but it gives me some clues about who I can count on in the mission and who I can't.

Dalia
Dalia is offline   Reply With Quote
Old Jun 18, 2005, 03:49 PM // 15:49   #69
Academy Page
 
Join Date: Apr 2005
Default

people dont like wasting time planning for easy PvE runs...
Big Fat Duck is offline   Reply With Quote
Old Jun 18, 2005, 03:59 PM // 15:59   #70
Desert Nomad
 
ManadartheHealer's Avatar
 
Join Date: May 2005
Location: Awaiting GW2
Profession: W/
Default

Quote:
Originally Posted by Big Fat Duck
people dont like wasting time planning for easy PvE runs...
They also don't like "wasting time" planning for the hardest PvE runs either
ManadartheHealer is offline   Reply With Quote
Old Jun 18, 2005, 05:58 PM // 17:58   #71
Lion's Arch Merchant
 
Acan Vishnu's Avatar
 
Join Date: Apr 2005
Profession: Mo/N
Default

You should be ready for anything, even on the easy runs. It sets precident, it gets habits going. If you are used to doing it every time then its easy to do it again. Even when I go back and help friends with some of the very easiest missions I make sure that all the bases are covered, because it'd just be silly not to.
Acan Vishnu is offline   Reply With Quote
Old Jun 18, 2005, 06:20 PM // 18:20   #72
Banned
 
Join Date: May 2005
Default

Quote:
Originally Posted by salja Wachi
lol i never said he cannot heal.

sure he can heal a bit without question. i usually bring a monk spell or 2 with me as well for emergencies, and rezzing, however later on in the game there os no way he can try to be a primary healer without the healing bonus. especially if there are no other monks in the group.

when the group becomes 8 people there is no way in the world he can keep up.

cause he can "spam" healing more than any other cause of his energy bonus, his heals are much less powerful cause he does not have the healing bonus. when you have a group of 8 and all are poisoned and bleeding with mobs everywhere that group is going down fast
Just wanted to inform you that 'mend conditions' is not linked to Divine Favor.

Divine Favor, the attribute the player is missing, heals for 3 everytime a monk spell is cast.
Assuming a player tries their best to max divine favor, im guessing the highest level is around 16-17, which would equal about 50 hp heal with every monk spell.
Now while this is a nice bonus, personally it doesnt lead me to believe that divine favor pwns all other secondary monk builds for keeping your team alive.
Fast casting and energy storage could easilly be more effective at keeping people alive in certain situations.

I would imagine, for example, that when facing a lot of hex spamming necros and mesmers, and someone has the bright idea to cast that spell that spreads hexes to all nearby foes (I forget its name, outbreak?), that being able to cast a monk spell on an individual and give them 50 hp more might not be as much use as being able to remove those hexes asap.

Im quite sure when faced with a team that ALL have -10 health regen, and the enemy only had to put -10 on one ally, that the groups healer would be rather concerned, and 50hp extra per monk spell might not do the business.

Anyway it comes down to what you can create with the tools you have been given and not what everyone assumes a build should be, and any newb who thinks otherwise is exactly that, a newb.
eventhorizen is offline   Reply With Quote
Old Jun 18, 2005, 06:41 PM // 18:41   #73
Academy Page
 
Join Date: Apr 2005
Default

51 points for 16 divine favor plus 73 points for divine boon means that anything the boon healer casts heals for 124 points plus whatever the effect of the spell is.

Hard to beat that sort of efficiency. Even if you have infinite energy, you can't outheal that in the most extreme situations. The boon healer just heals for a lot more in a given amount of time, and he won't run out of energy for a good long while. All of his spells cost only 5 energy, and offering of blood can be cast every 15 seconds. And dont forget that only a Monk primary can make use of Healing Touch to keep himself alive.
Aranarth is offline   Reply With Quote
Old Jul 05, 2005, 01:54 PM // 13:54   #74
Lion's Arch Merchant
 
Join Date: Apr 2005
Location: Quebec, Canada
Guild: L'ordre [LO]
Profession: Mo/W
Default

I know it's been a while, but yesterday we did Thunderhead keep without primary monks, we were two E/Mo reskilled with healing and I think only 1 person died.

Most of the group I saw were looking for 2 primary monks to get into the mission.. we did it without one !
Boubou is offline   Reply With Quote
Old Jul 05, 2005, 02:24 PM // 14:24   #75
Lion's Arch Merchant
 
IxChel's Avatar
 
Join Date: Apr 2005
Location: http://sof-guild.com/
Guild: Servants of Fortuna
Profession: Mo/R
Default

Quote:
Originally Posted by Entropius
I get in a group in town, and immediately start asking questions: Am I the primary healer? Is anyone else taking Mend Conditions? Should I take healing breeze, or does someone else already have it? Do you guys run lots of enchantments to power Dwayna's Kiss, or should I take Orison instead?
This is a fun topic. As a ranger you really need to coordinate /w your team. When facing nasty groups of Mergoyles, I like to use Nature's Renewal. You can imagine how pissed off a wa/mo gets when you strip all of his enhancements right as he enters combat! Necromancers need to coordinate on corpse usage. Mesmers can drain, interrupt, hex, or play any number of roles depending on the team's build. You're right -- the difference between a good team and a poor team is the planning.

Quote:
Originally Posted by Entropius
Usually I get no response, and bring heals if there's no Mo/* and whatever nukes I feel like along with one heal if there is. Or, at least that's the plan. Sometimes some 'tard will run out of town when I've got some halfway-done skill bar, and have nukes spread across two or three attributes. Why don't people take 60 seconds to talk in town and plan?
In one of the betas I seem to recall everyone in the party having the ability to 'cancel' entering the mission. I really liked that. Now, whenever I've not been given proper notice -- I click 'Leave' as soon as the "Entering mission in ... seconds" displays on my screen; or, if I somehow don't see that, when I'm re-skilling, I simply disconnect as soon as I've entered the mission. I hate doing it this way -- but if a group isn't going to give sufficient warning, then it is their own rudeness that bit them.

..

In PvE, I think a El/Mo is better. Let me explain. For PvE setups, you have a series of disjoint 1-2 minute encounters -- rarely do you have an on-going 3+ minute battle. Further, you can almost always rest between the encounters for an indefinite period of time. This gives an El/Mo plenty of time to recover their full energy storage. So, overall, I'd say an El/Mo has an _advantage_ in PvE over a primary monk. That said, in PvP, where the encounters can be long and tiresome, a healer El/Mo is far far worse than a primary monk; once that initial pool of energy is gone, the primary monk's efficiencies kick-in and really start to make a difference.

Last edited by IxChel; Jul 05, 2005 at 02:34 PM // 14:34..
IxChel is offline   Reply With Quote
Old Jul 05, 2005, 03:10 PM // 15:10   #76
Desert Nomad
 
Sagius Truthbarron's Avatar
 
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
Default

You don't have to be forced to not heal just becuase you don't have Devotion Prayers. Ooooh, wow! 33+ hp with every healing spell. Yes, it helps alot, but missions aren't the HoH. You'll never come up against an elite Korean Charr TS guild on The Great Northern Wall mission.

Anyone can put up alot of healing, even a W/Mo; things like Healing Hands and Breeze Healing go a LONG way when you have no monk. In most missions it's hard to find even 8 people that match well together, let alone a monk!

I've seen times when I was the ONLY person in the Abbadon's Mouth waiting area. And other times the only monks around have gone AFK on a dancing emote. It's good to have people who can heal them selves and others, you can't always rely on the Monks.
Sagius Truthbarron is offline   Reply With Quote
Old Jul 05, 2005, 03:29 PM // 15:29   #77
Krytan Explorer
 
drowningfish999's Avatar
 
Join Date: May 2005
Guild: Awakened Tempest [aT]
Default

If A.net really wanted to reduce the high monk demand, they should add more and better healing spells for characters. The high monk demand is partially due to the fact that most characters can barely heal themselves. Healing Signet-heals at the cost of nearly double damage with maxed armor. Aura of Restoration-never seemed reallly usefull to me, cast as spell just to be healed for a % of the amount of energy. Troll Ungent is fairly decent, but when Healing Breeze can top that like it's nothing, whats the point.
drowningfish999 is offline   Reply With Quote
Old Jul 05, 2005, 05:04 PM // 17:04   #78
Academy Page
 
Join Date: May 2005
Default

Quote:
Originally Posted by Aranarth
51 points for 16 divine favor plus 73 points for divine boon means that anything the boon healer casts heals for 124 points plus whatever the effect of the spell is.

Hard to beat that sort of efficiency. Even if you have infinite energy, you can't outheal that in the most extreme situations. The boon healer just heals for a lot more in a given amount of time, and he won't run out of energy for a good long while. All of his spells cost only 5 energy, and offering of blood can be cast every 15 seconds. And dont forget that only a Monk primary can make use of Healing Touch to keep himself alive.
Actually, all of his spells with cost (spell energy amount) + 2, if he uses Divine Boon. That also takes away a pip of regen. Offering of Blood gives me 14 energy with 8 or 9 Blood Magic. So you're only gaining 9 energy each Offering of Blood. That's only enough to cast another heal spell. The monk using Divine Boon in the last missions will run out of energy fast.


As for the E/Mo can't be a main healer in the last missions. Have you ever tried it, to say it can't be done? Wouldn't a primary Monk need a backup healer, so why couldn't a E/Mo do it with a backup healer also?
Rasp is offline   Reply With Quote
Old Jul 05, 2005, 05:28 PM // 17:28   #79
Academy Page
 
Join Date: May 2005
Location: Somerset, NJ
Guild: aB
Default

On topic:

Getting organized before the mission is paramount. The most important thing for me is to find out who the caller is and that everyone knows what to do when a target is called. Yeah...there are people that just don't know what to do when a target is called.
My second toon is a primary monk and there is nothing more frustrating to be in a group that attacks 3-4 different targets at the same time. Prolongs the fight and stresses my mana pool not to mention that in the worst cases some people are out of range of my healing and i need to run around to keep them healthy.
Attack the same target and stay in range...is that so hard to understand??


On the secondary issue of E/M vs M/x as primary healers:

To me the most important issue is that an E/M forced to be a healer is a waste of a primary proffesion. Think about it: Instead of dealing massive amounts of damage you are reduced to a healer on 'wellfare'.
Let me qualify the last statement:
A Mo with DF at 12 that has boon on him gets +61 bonus on EVERY monk spell.

So with 12 at healing the following is true:

Orizon gets = 60 +61
World of healing = 67 +61 (+83 if <50%)
Kiss = 51 + 17(for each Ench) +61
Mend ailment = +61 (+57 for each remaining cond)

All 4 spells cost 5 energy, are fast casting and highly spamable.

The only spell that an E/M has to match this output is Heal Other but what do you do when that is recharging? In the heat of battle 2-3 secs might as well be an eternity. Also in the late missions where the squishes in your group get pounded for a 1/3 or more of their health per hit, a 60 here and a 50 there is not going to cut it.

YES....if there is not a monk around an El/Mo is the best alternative. But If i was an El/Mo and a group asked me to be a healer I'd be pissed.

To the guys that say that they finished this or that mission with only E/M as healers...well, I've been in a few good groups in fissure that most of the time I only had to Heal Seed one of the warriors before each and every major encounter and then stand back and watch as the damage dealers did their job. Cast an orizon there and maybe a mend ailment here, but nothing more than that. A realy stress free experience. But how often you are in a group like that?

If any of you guys need a Monk for whatever reason look me over.If I'm logged in i'd be glad to help out. Finished the game with both my toons and currently trying to find a good group that has the time and it's willing to clear Fissure.

Sent.-
Sentinel is offline   Reply With Quote
Old Jul 05, 2005, 07:17 PM // 19:17   #80
Pre-Searing Cadet
 
Join Date: Jun 2005
Guild: Valiant Knights
Profession: N/Me
Default

Quote:
Originally Posted by Creston
On average, I will have about twice as much energy as a primary monk. There will be situations where this isn't true, but in general it's a pretty safe assumption.
So where the primary monk spams Orison of Healing with say +30 divine favor, I spam Heal Other. The difference? Well, I think Orison will max out at 60 plus the 30 (or 36) divine favor is <100.
My Heal Other does.. I believe 150 healing. Sure, the energy cost is double, but that 10 energy doesn't bother you a whole lot when you've got 70+.
That 10 energy also takes DOUBLE the amount of time to regen. A monk with mostly 5 energy extremely efficient heals (word of healing anyone, healing touch to keep yourself healed) can keep healing for a very long time without running dry. An e/mo with 80 energy is forced to use more expensive heals because he/she doesn't have the divine favor bonus, and will not be able to keep healing once the initial 80 energy is gone (read -- longer battles).

Think about it this way -- an E/Mo using primarily 10 energy heals gets 4 pips of energy regen... and so does a Mo primary. The difference is the Mo uses 5 energy per heal, and it only takes 3.75 seconds to regen that energy . It takes 7.5 seconds to regen the 10 energy the elementalist used.

For shorter battles, sure an E/Mo can do fairly well.
Xevian is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
What's the rush? Racthoh The Riverside Inn 75 Sep 07, 2005 11:10 PM // 23:10
FenrirOfSleipnir The Riverside Inn 51 Sep 01, 2005 01:06 PM // 13:06
Grouping with people is too hard! Swarnt Brightstar Sardelac Sanitarium 31 Jul 01, 2005 02:41 PM // 14:41
NightStalkerXT The Campfire 0 Jun 26, 2005 11:44 PM // 23:44
WTB rush to Ascension dmxy Ventari's Corner 0 Jun 03, 2005 08:41 PM // 20:41


All times are GMT. The time now is 11:14 AM // 11:14.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("